Step Counter
Introduction
Sometimes, you might want to track how many steps a player takes and trigger something after reaching a certain number. You can achieve this using the following setup:
To activate the step counter, place the following code into an object, after an execute().
ev[stepcounter]
For example, after 5 steps, the value becomes: ev[stepcounter]=5
Persistent Across Maps:
Step counting will continue even when the player moves between maps.
If you want to stop counting, simply set/call the ev again:
Safari Zone
This system is not the same as the one used in the Safari Zone.
Visual Inconsistencies
This can cause issues with step-based visual effects like footprints or sand trails. Because the step event constantly triggers, it repeatedly resets the trail effect—making it behave incorrectly.
💡 Credit: The Move Relearner system was developed by Skur.