Variable Library
These variables can be used in textboxes, dialogue or other string-based fields to dynamically insert game data. Think of them as simple shortcuts to personalise your in-game text.
Player's Username
%player%
Player’s Username in all caps (eg: KYLEDOVE) for retro regions
%PLAYER%
Rival’s Name (if you’re giving the player the option to name them)
%rival%
Rival’s name in all caps
%RIVAL%
Current Money
%money%
Current # of seen mons in dex
%seen%
Current # of caught mons in dex
%caught%
Dex Rating (TODO)
%dexrating%
Current # of eggs hatched
%eggshatched%
Date (TODO)
%date%
Time (TODO)
%time%
Party Pokemon's Slot Name/Species
%nickname[1]%
You can change the number in %nickname[1]% to access other slots.
For example: %nickname[2]%, %nickname[3]%, etc.